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Utgivning, distribution etc. Barrington Stoke, Edinburgh : 2012
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Anmärkning: Allmän Adapted from a story previously published as Virtual kombat, Puffin, 2010
Anmärkning: Innehållsbeskrivning, sammanfattning Scott is selected as a games tester for Virtual Kombat, the most realistic fighting video game ever invented. Once a Gamer enters the fighting world, it becomes hard to distinguish between what is real and what is not. Scott must work his way up the ranks to make it out alive, but when friend and rival Kate fails to return from the Virtual Arena, Scott begins to wonder if it's more than just a game.
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ISBN
*00002248aam 122005537a 4500
*00139909
*00520130312103635.0
*008130204s2012 xxk||||j||||||00| 1|eng c
*020 $a978-1-78112-138-2
*035 $a(SE-LIBR)13881638$x13881638
*08204$a823$222 (machine generated)
*084 $aHe.01,u$2kssb/8
*1001 $aBradford, Chris
*24510$aGamer /$cby Chris Bradford
*260 $aEdinburgh :$bBarrington Stoke,$c2012
*300 $a101 p. ;
*500 $aAdapted from a story previously published as Virtual kombat, Puffin, 2010
*520 $aScott is selected as a games tester for Virtual Kombat, the most realistic fighting video game ever invented. Once a Gamer enters the fighting world, it becomes hard to distinguish between what is real and what is not. Scott must work his way up the ranks to make it out alive, but when friend and rival Kate fails to return from the Virtual Arena, Scott begins to wonder if it's more than just a game.
*592 $aClip2MM$b2013-09-25
*653 $aDystopier
*653 $aScience fiction
*653 $aLättläst på engelska
*7001 $aBradford, Chris.$tVirtual kombat
*850 $aVästermalm
*852 $cEngelska lättläst
^
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